Modern Command
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Character generation in Modern Command follows a linear set of areas where players develop and define attributes, skills,
flaws, merits, and a background.
Instructions for commands are in each area. Keep in mind no value can be less than 0 or greater than 100. Please see the
chart below for judging and measuring numbers.
| Attribute matrix |
| 0 - 5 | No gross control or even awareness of the attribute |
| 10 - 20 | Below Average. Mastery of gross control, and some fine control; often ackward and unpredictable |
| 20 - 30 | Average. Normal range in cultural and social context. |
| 40 - 50 | Above average, with obvious differences from average peers. |
| 60 - 70 | Exceptional. Career and life are shaped around the attribute. |
| 80 - 100 | World-class. Recognized as one of the world's leaders. |
| Skill matrix |
| 0 - 5 | Bare minimal understanding, no competence in the skill. |
| 10 - 20 | Indicates familiarity and slightly below average competence. 1 - 2 months of semi-steady use. |
| 20 - 30 | Average competence, usually associated with at least 5 years of steady use and practice. |
| 40 - 50 | Above average. Considered to be leader in the skill. Teaches others, 9+ years of steady use and
practice. |
| 60 - 70 | Exceptional. Has made solid contributions to field, and uses skill everyday in professional life.
|
| 80 - 100 | Acknowledged master. One of the world leaders in the skill. |
| Merit/Flaw matrix |
| 0 - 5 | The merit or flaw is barely noticable, and has little to no impact. |
| 10 - 20 | The merit or flaw is clearly noticable, and has a moderate impact. |
| 20 - 30 | The merit or flaw is pronounced, and plays a very significant role in the life of the player. |
| 40 - 50 | The merit or flaw defines the life of the player. |
| 60 - 100 | Books have been written about the merit or flaw the player has. Utterly encompassing. |
| Religious matrix |
| 0 - 5 | No formal commitment to any religious organization. No identification with any religion. |
| 10 - 20 | Probably initiated into the religion as a child, non-practicing. Not well-versed in teachings or
doctrine. |
| 20 - 30 | Regularly attends religious events and observes doctrinal holidays. Self-identifies as a member of the
religion |
| 40 - 50 | Has an active life in the religion. Goes to extra teachings, and makes outreach efforts. |
| 60 - 70 | A leader in their religion. Has committed life as an adherent to the religion. |
| 80 - 100 | Complete identification with the religion. Totally immersed in the religion. |
Average non-player characters have attributes, merits, flaws and religious procilivities in the 30 range. Anything over 45
needs a good explanation. Anything over a 60 needs an exceptional explanation. Anything over 80 needs approval from the
administrator team.
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Modern Command is copyright (c) Boris Enichov, 2004, 2005, 2006, 2007, 2008. Licensed under the Creative Commons license.