Modern Command


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Character generation in Modern Command follows a linear set of areas where players develop and define attributes, skills, flaws, merits, and a background.

Instructions for commands are in each area. Keep in mind no value can be less than 0 or greater than 100. Please see the chart below for judging and measuring numbers.


Attribute matrix
0 - 5 No gross control or even awareness of the attribute
10 - 20 Below Average. Mastery of gross control, and some fine control; often ackward and unpredictable
20 - 30 Average. Normal range in cultural and social context.
40 - 50 Above average, with obvious differences from average peers.
60 - 70 Exceptional. Career and life are shaped around the attribute.
80 - 100 World-class. Recognized as one of the world's leaders.


Skill matrix
0 - 5 Bare minimal understanding, no competence in the skill.
10 - 20 Indicates familiarity and slightly below average competence. 1 - 2 months of semi-steady use.
20 - 30 Average competence, usually associated with at least 5 years of steady use and practice.
40 - 50 Above average. Considered to be leader in the skill. Teaches others, 9+ years of steady use and practice.
60 - 70 Exceptional. Has made solid contributions to field, and uses skill everyday in professional life.
80 - 100 Acknowledged master. One of the world leaders in the skill.


Merit/Flaw matrix
0 - 5 The merit or flaw is barely noticable, and has little to no impact.
10 - 20 The merit or flaw is clearly noticable, and has a moderate impact.
20 - 30 The merit or flaw is pronounced, and plays a very significant role in the life of the player.
40 - 50 The merit or flaw defines the life of the player.
60 - 100 Books have been written about the merit or flaw the player has. Utterly encompassing.


Religious matrix
0 - 5 No formal commitment to any religious organization. No identification with any religion.
10 - 20 Probably initiated into the religion as a child, non-practicing. Not well-versed in teachings or doctrine.
20 - 30 Regularly attends religious events and observes doctrinal holidays. Self-identifies as a member of the religion
40 - 50 Has an active life in the religion. Goes to extra teachings, and makes outreach efforts.
60 - 70 A leader in their religion. Has committed life as an adherent to the religion.
80 - 100 Complete identification with the religion. Totally immersed in the religion.


Average non-player characters have attributes, merits, flaws and religious procilivities in the 30 range. Anything over 45 needs a good explanation. Anything over a 60 needs an exceptional explanation. Anything over 80 needs approval from the administrator team.



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Modern Command is copyright (c) Boris Enichov, 2004, 2005, 2006, 2007, 2008. Licensed under the Creative Commons license.