Modern Command
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Attribute information
Attributes define basic characteristics of your commander. They figure
prominently into all skills, and often are crucial for deciding contested
decisions. Choose them wisely. Attributes occasionally change.
Skill information
Skills describe & measure specific ability in a given area. Normal range
for skills falls in the 30% range. Acknowledged masters are in the 80%-90%
range. Skills generally increase with age and practice.
We currently have 98 skills.
This includes:
12 Economic skills
13 Educational skills
12 Engineering skills
12 General skills
16 Military skills
20 Political skills
13 Recreational skills
Merit information
Merits are genetic, environmental, familial, or inherent assets which benefit a character. Like attributes and skills, merits are numerically weighted. An average merit is around 30%. It is very unusual for a merit to change.
Flaw information
Flaws inject a certain tragic element that seems to define many of our public leaders. Flaws are correspondingly severe to their weight. An alcoholic flaw of 10% is a problem, but at 50% it's crippling. Note the very first flaw, wandering eye, is attributed to our beloved ex-president Mr. Clinton.
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Modern Command is copyright (c) Boris Enichov, 2004, 2005, 2006, 2007, 2008. Licensed under the Creative Commons license.